
Mage
The mage is your basic magic class in Iruna, and is one of the starter classes focusing in MATK and MDEF. Depend on your current build, they tense to suffer low HP and usually get mowed down by a melee attack. The mage active skill is heavily relied on MP, which making the mage immobile if they ran out of MP. Although this can all be avoided by using simple gears or items. The mage can cast a long range neutral attack known as "mana wave" skill and heal or revive their allies with "mini heal" skill. It's suggested player to not focus on this class at all since it is not your final class in the game.
Class Route: Adventurer (Lv 10 - Varuna; Fort Bailune) > Apprentice Mage (Lv 20 - Varuna; Fort Bailune) > Mage
Requirement: must reach Lv 10 as an adventurer to become an apprentice mage. Once a player reaches Lv 20, they have the choice to become full-time mage.
Mage's Skills
-
Mana Mastery (passive): A book of battle tactics that raises MATK
-
Lv 1 - Apprentice Mage
-
(Raise MATK by 20 permanently)​
-
-
Lv 2 - Mage
-
(Raise MATK by ?? permanently) ​
-
-
Lv 3 - Rita's Quest (Witch Hunter Woods)
-
(Raise MATK by ?? permanently) ​
-
-
-
Mana Recover (passive): Raises the rate at which you automatically recover MP
-
Lv 1 - Mage
-
(+5 MP natural recovery)​
-
-
Lv 2 - Kady's Quest (Diel Village)
-
(+10 MP natural recovery)​
-
-
Lv 3 - Rare Drop: Kijimu at Witch Hunter Woods
-
(+15 MP natural recovery)​
-
-
-
Mana Wave (active): Cast magic of unaligned element at enemies
-
Lv 1 - Apprentice Mage
-
Lv 2 - Maya's Quest: (Rokoko City: Fortune Teller's Manse)
-
Lv 3 - Rare Drop: Enty Lv 45 at Witch Hunter Woods
-
-
Mini Heal (active - target): Restore a bit of HP to an ally
-
Lv 1 - Apprentice Mage
-
Lv 2 - Mage
-
Lv 3 - Rare Drop: Roar at Telet Forest
-
-
Dark Blast (active): A dark-element magic attack
-
Lv 1 - Rare Drop: Chiro at Rokoko Windhole
-
Lv 2 - Rare Drop: Civil at Dragon Island
-