
Character Stats
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[The maximum stat points you can distribute is 256 points, but once you obtain Apostolia, you can add more stat points]
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STR: affects your physical attack power
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INT: affects your MaxMP, magic defense, and magic attack power
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VIT: affects your MaxHP, defense, and damage taken from poison
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AGI: affects your attack speed and chance of evading an attack
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DEX: affects your accuracy and casting speed
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CRT: affects your critical rate
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Level (LV): affects the availability of certain quests and certain equipment. Each time your level increases, your evasion, hit, HP and MP will increase.
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Exp (Experience points): Every monster you killed, completed main quests or side quests will reward you experience points. Upon filling the experience points bar to full will grant you a new level.
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MaxHP: Your life, your health, your stamina, or your hit points. Once it reaches zero, you will become immobile. The only way to revive from the death is other players heal you or your pets, if not return to your last visited town. Your HP will slowly recover over time or perform sit action to speed up the recovery.
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MaxMP: Your mana or magic points. Once it reaches zero, you will not be able to perform any skills required MP. Your MP will slowly recover over time or perform sit action to speed up the recovery.
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ATK: affects the amount of physical damage toward your target's defense
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MATK: affects the amount of magical damage toward your target's defense
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DEF: affects the amount of damage you receive from physical attacks
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MDEF: affects the amount of damage you receive from magical attacks
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HIT: affects your chance of landing a successful hit on enemies versus their evasion.
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EVA: affects your chance of dodging an enemy's physical attack
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ASPD: affect the rate of your physical attack speed
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CSPD: affect the rate of your casting speed of a skill
Character Stats
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STR 1 STR = +3 ATK when a sword or staff is equipped
1 STR = +2 ATK when a bow, claw, special claw, or throwing weapon is equipped
1 STR = +1 ATK when a special sword or magic rod is equipped
​
INT
1 INT = add roughly 4MP
1 INT = +4 MATK
1 INT = +3 MDEF
1 INT = +2.5 ATK when a magic sword or magic rod is equipped
1 INT = +2 ATK when a throwing weapon or magic bow is equipped
1 INT = +1 ATK when a staff or special throwing weapon is equipped
1 INT = -1 ATK when a special bow is equipped
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VIT
1 VIT = add rougly 20 HP
1 VIT = add 1.5 DEF
1 VIT = add 0.25 MDEF
1 VIT = reduces poison damage by 1
1 VIT = +2 ATK when a special sword is equipped
1 VIT = +1 ATK when a special throwing weapon is equipped
1 VIT = -1 ATK when a special bow is equipped
AGI
1 AGI = +1 EVA
1 AGI = +1.8 ASPD
1 AGI = 2.5 ATK when a special bow is quipped
1 AGI = +2 ATK when a claw or special claw is equipped
1 AGI = +1 ATK when a samurai is equipped with a sword
AGI value needed for maximum attack speed (ignore gear or crystal give ASPD%)
Sword: 144 AGI
Claw: 144 AGI
Bow: 168 AGI
Staff: 192 AGI
Throwing: 156 AGI
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DEX
1 DEX = +1 HIT
1 DEX = +5 or 6 CSPD
1 DEX = 0.5 MATK
1 DEX = +2 ATK when a bow is equipped
1 DEX = +1.5 ATK when a magic bow or special bow is equipped
1 DEX = +1 ATK when a sword, throwing, or magic sword is equipped
​
CRT
1 CRT = +1 ATK when a special bow is equipped
1 CRT = -1 ATK when a special sword is equipped
1 CRT = 5% critical rate
30 CRT = 15% critical rate
60 CRT = 25% critical rate
90 CRT = 35% critical rate
120 CRT = 45% critical rate
150 CRT = 55% critical rate
180 CRT = 65% critical rate
210 CRT = 75% critical rate
240 CRT = 85% critical rate
256 CRT = 90% critical rate
NOTE: critical rate will never go above 95%