
Knight
The knight is your second tier melee class in Iruna. Same as their previous tier, they have an HP and DEF stat bonus, but with ATK stat bonuses as well. Depend on your build, they still tense to suffer of low MP and usually get mowed down by magic base monster. Although this can all be avoided by using simple gear. The knight can lower incoming damage to themselves and party members with "guard" skill and go all out attack with "berserk" skill. They also can raise all members MaxHP and ATK with "warcry" skill. The knight special attack is the "hard hit" skill allowing the knight do more damage than usual to neutralize their foe. It's suggested player to not focus on this class at all since it is not your final class in the game.
Class Route: Warrior (Lv 50 - Venia; Rokoko Plain) > Apprentice Knight (Lv 70 - Ralgan; Capital City Sofya: Consulate) > Knight
Requirement: must reach Lv 50 as a warrior and complete necessary skills (Defense 3 and Battle Mastery 3) to become an apprentice knight. Once a player reaches Lv 70, they have the choice to become full-time knight.
Knight's Skills
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Battle Mastery (passive): A book of battle tactics that raises ATK
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Lv 4 - Apprentice Knight
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(Raise ATK by 25 permanently)​
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Lv 5 - Knight
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(Raise ATK by 30 permanently)​​
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Protection (active): Reduce the amount of damage sustained by physical attack
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Lv 3 - Apprentice Knight
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(Raise DEF by 40 temporary and last 5 minutes)​
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Defense (passive): Offers a permanent gain to DEF, protecting you from attack
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Lv 4 - Apprentice Knight
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(Raise DEF by 11 permanently)​
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Lv 5 - Knight
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(Raise DEF by 15 permanently)
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Provoke (active): Provoke and anger you foe, making you the target of future attacks
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Lv 3 - Rare Drop: EXB-1812 at Guile Pass 5th floor
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Hard Hit (active): Delivers more damage to foes than regular attacks
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Lv 1 - Apprentice Knight
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Lv 2 - Knight
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Lv 3 - Quest (Leyard; Capital City Saterica: Pub at Lv 110)
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Warcry (active -Party AOE): Raises ATK and MaxHP for all party members in the area (small radius)
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Lv 1 - Apprentice Knight
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(Last 2 minutes, ATK 8%, MaxHP 8%)​
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Lv 2 - Knight
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(Last 3 minutes, ATK 12%, maxHP 12%)​
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Relax (passive): Loosen up the body. Raises natural HP recovery
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Lv 1 - Knight
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(+10 HP natural recovery, MP natural recovery +5) ​
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Lv 2 - Quest (Neryl; Karue Reef at Lv 100)
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(+20 HP natural recovery, MP natural recovery +10)​
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Guard (active -Target/Party AOE): Defend the target against attack, reducing HP damage
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Lv 1 - Knight
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(Last 2 minutes)​
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Berserk (active): Use all power on attacks ignoring defense. Use the rest of MP. Mp amount relates the duration. (During activation, skill items unavailable, DEF-50%, MDEF-20%, HIT+10%, AVD-50%. Cure poison and paralyze upon activation)
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Lv 1 - Quest (Sherau; Capital City Sofya: Consulate at Lv 70)
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